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    Struct PredictedGhostSpawnSystem

    Consume all the PredictedGhostSpawnRequest requests by initializing the predicted spawned ghost and adding it to the PredictedGhostSpawn buffer. All the predicted spawned ghosts are initialized with a invalid ghost id (-1) but a valid ghost type and spawnTick.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [UpdateInGroup(typeof(GhostSpawnSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateAfter(typeof(GhostSpawnSystem))]
    [BurstCompile]
    public struct PredictedGhostSpawnSystem : ISystem
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