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    Struct PredictedPhysicsNonGhostWorld

    If a singleton of this type exists in the world any non-ghost with dynamic physics in the default physics world on the client will be moved to the indicated physics world index. This is required because the predicted physics loop cannot process objects which are not rolled back.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct PredictedPhysicsNonGhostWorld : IComponentData, IQueryTypeParameter

    Fields

    Value

    The physics world index to move entities to.

    Declaration
    public uint Value
    Field Value
    Type Description
    UInt32
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