docs.unity.cn
    Show / Hide Table of Contents

    Struct PredictedPhysicsValidationSystem

    A system used to detect invalid dynamic physics objects in the predicted physics world on clients. This system also moves entities to the correct world if PredictedPhysicsNonGhostWorld exists and is not 0.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [BurstCompile]
    public struct PredictedPhysicsValidationSystem : ISystem
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023