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    Struct RotationScaleVariant

    A serialization strategy that replicates the entity Rotation and Scale properties.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "RotationScale - 3D", false)]
    public struct RotationScaleVariant

    Fields

    Rotation

    The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation

    Declaration
    public quaternion Rotation
    Field Value
    Type Description
    quaternion

    Scale

    The scale value is replicated with a default quantization unit of 1000, and support both interpolation and exrapolation.

    Declaration
    public float Scale
    Field Value
    Type Description
    Single
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