docs.unity.cn
    Show / Hide Table of Contents

    Struct RpcDeserializerState

    Interop struct used to pass additional data to the Deserialize(ref DataStreamReader, in RpcDeserializerState, ref T) method.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct RpcDeserializerState

    Fields

    ghostMap

    Read-only map for retrieving the entity bound the given SpawnedGhost. Used to deserialize replicated ghost entity references.

    Declaration
    public NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly ghostMap
    Field Value
    Type Description
    NativeParallelHashMap.ReadOnly<>
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023