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    Enum SendToOwnerType

    Meta-data of a ICommandData component, denoting whether or not the server should replicate the input commands back down to clients. Configure via GhostComponentAttribute.

    Docs for ICommandData:

    Namespace: Unity.NetCode
    Syntax
    [Flags]
    public enum SendToOwnerType

    Fields

    Name Description Value
    None

    Informs the server not not replicate this ICommandData back down to any clients.


    0
    SendToOwner

    Informs the server to replicate this ICommandData back to the owner, exclusively.


    1
    SendToNonOwner

    Informs the server to replicate this ICommandData to all clients except the input "author" (i.e. the player who owns the ghost).


    2
    All

    Informs the server to replicate this ICommandData to all clients, including back to ourselves.


    3
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