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    Class ServerOnlyVariant

    Special universal component variant that can be assigned to any component and/or buffer when configuring the GhostComponentSerializerCollectionSystemGroup. Mostly used for stripping components from the client-side ghost prefabs.

    To use this for your own types: Set it as the default in your own RegisterDefaultVariants(Dictionary<ComponentType, DefaultVariantSystemBase.Rule>) method.

    Inheritance
    Object
    ServerOnlyVariant
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.NetCode
    Syntax
    public sealed class ServerOnlyVariant
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