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    Struct SnapshotDataBuffer

    A data structure used to store ghosts snapshot buffers data content. Typically around 1-12kb per entity. Thus, we always allocate on the heap.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [InternalBufferCapacity(0)]
    public struct SnapshotDataBuffer : IBufferElementData

    Fields

    Value

    An element value.

    Declaration
    public byte Value
    Field Value
    Type Description
    Byte
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