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    Struct SubSceneGhostComponentHash

    The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct SubSceneGhostComponentHash : ISharedComponentData, IQueryTypeParameter

    Fields

    Value

    The value of the unique hash computed by the system.

    Declaration
    public ulong Value
    Field Value
    Type Description
    UInt64
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