docs.unity.cn
    Show / Hide Table of Contents

    Struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper>

    For internal use only, system that copies commands from the InputBufferData<T> buffer to the IInputComponentData component present on the entity.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(CopyCommandBufferToInputSystemGroup), OrderFirst = true)]
    [UpdateBefore(typeof(PredictedFixedStepSimulationSystemGroup))]
    public struct ApplyCurrentInputBufferElementToInputDataSystem<TInputComponentData, TInputHelper> : ISystem where TInputComponentData : struct, IInputComponentData where TInputHelper : struct, IInputEventHelper<TInputComponentData>
    Type Parameters
    Name Description
    TInputComponentData
    TInputHelper
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, September 20, 2023