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    Struct ClientTrackLoadedPrespawnSections

    The ClientTrackLoadedPrespawnSections is responsible for tracking when a scene section is unloaded and removing the pre-spawned ghosts from the client ghosts maps

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PrespawnGhostSystemGroup))]
    [UpdateAfter(typeof(PrespawnGhostInitializationSystem))]
    [BurstCompile]
    public struct ClientTrackLoadedPrespawnSections : ISystem
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