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    Struct CopyInputToCommandBufferSystem<TInputComponentData, TInputHelper>

    For internal use only, system that that copy the content of an IInputComponentData into InputBufferData<T> buffer present on the entity.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    [UpdateInGroup(typeof(CopyInputToCommandBufferSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    public struct CopyInputToCommandBufferSystem<TInputComponentData, TInputHelper> : ISystem where TInputComponentData : struct, IInputComponentData where TInputHelper : struct, IInputEventHelper<TInputComponentData>
    Type Parameters
    Name Description
    TInputComponentData
    TInputHelper
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