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    Struct EnableAnimationControllerPredictionUpdate

    A component used by the GhostAnimationController to figure out what needs a managed update call and what can use a system based fast path.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode.Hybrid
    Syntax
    public struct EnableAnimationControllerPredictionUpdate : IComponentData, IQueryTypeParameter
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