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    Field InterpolationDelayCorrectionFraction

    The percentage of the error in the interpolation delay that can be corrected in one frame. Used to control InterpolationTickTimeScale. Must be in range (0, 1).

                 ________ Max
               /
              /
    Min _____/____________
                            InterpolationDelayDelta

    DefaultValue: 10% of the delta in between the current and next desired interpolation tick. Good ranges: [0.075 - 0.2]

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public float InterpolationDelayCorrectionFraction
    Returns
    Type Description
    float
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