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    Field MaxPredictionStepBatchSizeRepeatedTick

    The client can batch simulation steps in the prediction loop. This setting controls how many simulation steps the simulation can batch for ticks which have previously been predicted. Setting this to a value larger than 1 will save performance, but the gameplay systems needs to be adapted.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public int MaxPredictionStepBatchSizeRepeatedTick
    Returns
    Type Description
    int
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