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    Field k_InputBufferSendSize

    The maximum number of inputs sent in each command packet. Resending the last 3 commands adds some redundancy, minimizing the effect of packet loss (unless that packet loss is sustained).

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public const uint k_InputBufferSendSize = 4
    Returns
    Type Description
    uint
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