Method Initialize
Initialize(GameObject, Entity, World)
Convenience method to initialize the debug mesh bounds for GameObjects.
Declaration
public GhostDebugMeshBounds Initialize(GameObject gameObject, Entity entity, World world)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | gameObject | |
| Entity | entity | |
| World | world |
Returns
| Type | Description |
|---|---|
| GhostDebugMeshBounds |