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    Field SendToOwner

    - If set to SendToOwner, the component is deserialized only if the GhostOwner equals the current client NetworkId..

    - If set to SendToNonOwner, the component is deserialized only if the GhostOwner is not equals to the current client NetworkId.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public SendToOwnerType SendToOwner
    Returns
    Type Description
    SendToOwnerType
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