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    Field GhostImportancePerChunkDataType

    ComponentType for per chunk data. Must be a shared component type! Each chunk represents a group of entities, collected as they share some importance-related value (e.g. distance to the players character controller). GhostSendSystem will query for this component type before invoking the function assigned to ScaleImportanceFunction.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public ComponentType GhostImportancePerChunkDataType
    Returns
    Type Description
    ComponentType
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