Field ConvertToPredictedQueue ConvertGhostToPredicted(EntityManager, GhostUpdateVersion, NetDebug, NativeArray<GhostCollectionPrefab>, Entity, float, ref FixedList64Bytes<Entity>, ref uint) Namespace: Unity.NetCode Assembly: solution.dll Syntax public NativeQueue<ConvertPredictionEntry>.ParallelWriter ConvertToPredictedQueue Returns Type Description NativeQueue<ConvertPredictionEntry>.ParallelWriter