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    Field MinSendImportance

    The minimum importance considered for inclusion in a snapshot. Any ghost importance lower than this value will not be send every frame even if there is enough space in the packet. E.g. Value=60, tick-rate=60, ghost.importance=1 implies a ghost will be replicated roughly once per second.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public int MinSendImportance
    Returns
    Type Description
    int
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