docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Struct GhostSerializerState

    For internal use only, struct used to pass some data to the code-generate ghost serializer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostSerializerState

    Fields

    Name Description
    GhostFromEntity

    A readonly accessor to retrieve the GhostInstance from an entity reference. Used to serialize a ghost entity reference.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)