Field ClientTickRate
Create a ClientTickRate singleton in the client world (either at runtime or by loading it from sub-scene) to configure all the network time synchronization, interpolation delay, prediction batching and other setting for the client. See the individual fields for more information about the individual properties.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public ClientTickRate ClientTickRate
Returns
| Type | Description |
|---|---|
| ClientTickRate |