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    Field ClientTickRate

    Create a ClientTickRate singleton in the client world (either at runtime or by loading it from sub-scene) to configure all the network time synchronization, interpolation delay, prediction batching and other setting for the client. See the individual fields for more information about the individual properties.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public ClientTickRate ClientTickRate
    Returns
    Type Description
    ClientTickRate
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