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    Field DumpPackets

    Enable/Disable per connection packet dumps. When enabled, for each connection a file is created containing all the packet sent (for the server) or received (for the client). The packet dump use quite a lot of resources and should be used mostly (if not only) for debugging replication issues.

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public bool DumpPackets
    Returns
    Type Description
    bool
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