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    Struct NetDebugSystem

    Systems responsible to initialize and create the NetDebug singleton and to flush all logs.

    Implements
    ISystem
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [BurstCompile]
    [RequireMatchingQueriesForUpdate]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.Default|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    [CreateBefore(typeof(NetworkStreamReceiveSystem))]
    [UpdateAfter(typeof(GhostCollectionSystem))]
    public struct NetDebugSystem : ISystem

    Implements

    ISystem
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