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    Field CurrentSnapshotSequenceId

    Client: Records the last Snapshot Sequence Id received by this client.

    Server: Increments every time a Snapshot is successfully dispatched (thus, assumed sent).

    SnapshotPacketLoss

    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public byte CurrentSnapshotSequenceId
    Returns
    Type Description
    byte
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