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    Struct NetworkStreamRequestDisconnect

    A component used to signal that the game logic wants to close the connection

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct NetworkStreamRequestDisconnect : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Reason

    Optional, the reason for the disconnection. The default is ConnectionClose.

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