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    Struct PhysicsGraphicalSmoothingDefaultVariant

    Default serialization variant for the PhysicsGraphicalSmoothing which disables smoothing on interpolated clients. Ghost are controled by the server rather than physics on interpolated clients, which makes the physics smoothing incorrect.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    [GhostComponentVariation(typeof(PhysicsGraphicalSmoothing), "PhysicsGraphicalSmoothing", false)]
    public struct PhysicsGraphicalSmoothingDefaultVariant
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