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    Struct SnapshotData.DataAtTick

    Internal use only.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct SnapshotData.DataAtTick

    Fields

    Name Description
    AfterIdx

    The history slot index that contains the ghost snapshot (that is newer than the target Tick).

    BeforeIdx

    The history slot index that contains the ghost snapshot (that is older than the target Tick).

    GhostOwner

    The network id of the client owning the ghost. 0 if the ghost does not have a GhostOwner.

    InterpolationFactor

    The current fraction used to interpolate/extrapolated the component field for interpolated ghosts.

    RequiredOwnerSendMask

    The required values of the OwnerSendType property in order for a component to be sent. The mask depends on the presence and value of the GhostOwner component:

      SnapshotAfter

      Pointer to the snapshot data for which the tick is newer than the target tick.

      SnapshotBefore

      Pointer to the snapshot data for which the tick is less than, or equals to, the target tick.

      Tick

      The target server tick we are currently updating or deserializing.

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