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    Struct IsReconnected

    This tag is added to connections and ghost entities when they are reconnected or respawned.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode
    Assembly: Unity.NetCode.dll
    Syntax
    public struct IsReconnected : IComponentData, IQueryTypeParameter

    Implements

    IComponentData
    IQueryTypeParameter
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