[0.0.2] - 2019-04-08 | Package Manager UI website
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    [0.0.2] - 2019-04-08

    Upgrade guide

    • Any assembly definitions referencing Unity.Physics.Authoring assembly by name must be updated to instead reference Unity.Physics.Hybrid.

    Changes

    • Renamed Unity.Physics.Authoring assembly to Unity.Physics.Hybrid. (All of its types still exist in the Unity.Physics.Authoring namespace.)
    • Radius of cylinder PhysicsShape is no longer non-uniformly scaled when converted.

    Fixes

    • Fixed exception when converting a box PhysicsShape with negative scale.
    • Fixed incorrect orientation when fitting capsule, cylinder, or plane PhysicsShape to render mesh.
    • Fixed convex radius being too large when switching PhysicsShape from plane to box or cylinder.
    • Fixed calculation of minimum half-angle between faces in convex hulls.
    • Fixed collision/trigger event iterators skipping some events when iterating.
    • Fixed memory leak when enabling "Draw colliders" in the Physics Debug Display.

    Known Issues

    • Physics systems are tied to (variable) rendering frame rate when using automatic world bootstrapping. See FixedTimestep examples in ECS Samples project for currently available approaches.
    • IL2CPP player targets have not yet been fully validated.
    • Some tests might occasionally fail due to JobTempAlloc memory leak warnings.
    • Swapping PhysicsShape component between different shape types may produce non-intuitive results when nested in hierarchies with non-uniform scale.
    • Some PhysicsShape configurations do not bake properly when nested in hierarchies with non-uniform scale.
    • PhysicsShape does not yet visualize convex hull shapes at edit-time.
    • Drag values on classic Rigidbody components are not currently converted correctly.

    [0.0.1] - 2019-03-12

    • Initial package version
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