Struct DisplayBroadphaseJob | Unity Physics | 0.3.2-preview
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    Struct DisplayBroadphaseJob

    Namespace: Unity.Physics.Authoring
    Syntax
    public struct DisplayBroadphaseJob : IJob

    Fields

    DynamicNodes

    Declaration
    public NativeArray<BoundingVolumeHierarchy.Node> DynamicNodes
    Field Value
    Type Description
    NativeArray<BoundingVolumeHierarchy.Node>

    OutputStream

    Declaration
    public DebugStream.Context OutputStream
    Field Value
    Type Description
    DebugStream.Context

    StaticNodes

    Declaration
    public NativeArray<BoundingVolumeHierarchy.Node> StaticNodes
    Field Value
    Type Description
    NativeArray<BoundingVolumeHierarchy.Node>

    Methods

    DrawLeavesRecursive(NativeArray<BoundingVolumeHierarchy.Node>, UnityEngine.Color, Int32)

    Declaration
    public void DrawLeavesRecursive(NativeArray<BoundingVolumeHierarchy.Node> nodes, UnityEngine.Color color, int nodeIndex)
    Parameters
    Type Name Description
    NativeArray<BoundingVolumeHierarchy.Node> nodes
    UnityEngine.Color color
    Int32 nodeIndex

    Execute()

    Declaration
    public void Execute()
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