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    Interface BoundingVolumeHierarchy.IColliderDistanceLeafProcessor

    Namespace: Unity.Physics
    Syntax
    public interface IColliderDistanceLeafProcessor

    Methods

    DistanceLeaf<T>(ColliderDistanceInput, Int32, ref T)

    Declaration
    bool DistanceLeaf<T>(ColliderDistanceInput input, int leafData, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Int32 leafData
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
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