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    Struct ClosestHitCollector<T>

    Namespace: Unity.Physics
    Syntax
    public struct ClosestHitCollector<T> : ICollector<T> where T : struct, IQueryResult
    Type Parameters
    Name Description
    T

    Constructors

    ClosestHitCollector(Single)

    Declaration
    public ClosestHitCollector(float maxFraction)
    Parameters
    Type Name Description
    Single maxFraction

    Properties

    ClosestHit

    Declaration
    public readonly T ClosestHit { get; }
    Property Value
    Type Description
    T

    EarlyOutOnFirstHit

    Declaration
    public readonly bool EarlyOutOnFirstHit { get; }
    Property Value
    Type Description
    Boolean
    Implements
    ICollector<T>.EarlyOutOnFirstHit

    MaxFraction

    Declaration
    public float MaxFraction { readonly get; }
    Property Value
    Type Description
    Single
    Implements
    ICollector<T>.MaxFraction

    NumHits

    Declaration
    public int NumHits { readonly get; }
    Property Value
    Type Description
    Int32
    Implements
    ICollector<T>.NumHits

    Methods

    AddHit(T)

    Declaration
    public bool AddHit(T hit)
    Parameters
    Type Name Description
    T hit
    Returns
    Type Description
    Boolean
    Implements
    ICollector<T>.AddHit(T)
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