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    Struct ColliderCastInput

    Namespace: Unity.Physics
    Syntax
    public struct ColliderCastInput

    Constructors

    ColliderCastInput(BlobAssetReference<Collider>, float3, float3)

    Declaration
    public ColliderCastInput(BlobAssetReference<Collider> collider, float3 start, float3 end)
    Parameters
    Type Name Description
    BlobAssetReference<Collider> collider
    float3 start
    float3 end

    ColliderCastInput(BlobAssetReference<Collider>, float3, float3, quaternion)

    Declaration
    public ColliderCastInput(BlobAssetReference<Collider> collider, float3 start, float3 end, quaternion orientation)
    Parameters
    Type Name Description
    BlobAssetReference<Collider> collider
    float3 start
    float3 end
    quaternion orientation

    Fields

    Collider

    Declaration
    public Collider*Collider
    Field Value
    Type Description
    Collider*

    Properties

    End

    Declaration
    public float3 End { get; set; }
    Property Value
    Type Description
    float3

    Orientation

    Declaration
    public quaternion Orientation { readonly get; set; }
    Property Value
    Type Description
    quaternion

    Start

    Declaration
    public float3 Start { get; set; }
    Property Value
    Type Description
    float3

    Methods

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    Extension Methods

    BlobAssetReferenceColliderExtension.SetCollider(ref ColliderCastInput, BlobAssetReference<Collider>)
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