docs.unity.cn
    Show / Hide Table of Contents

    Struct CollisionWorldProxy

    Proxy component data structure for CollisionWorld to use in DataFlowGraph nodes.

    Namespace: Unity.Physics
    Syntax
    public struct CollisionWorldProxy : IComponentData

    Properties

    IsCreated

    Declaration
    public readonly bool IsCreated { get; }
    Property Value
    Type Description
    Boolean

    Methods

    ToCollisionWorld()

    Declaration
    public CollisionWorld ToCollisionWorld()
    Returns
    Type Description
    CollisionWorld
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Tuesday, April 26, 2022
    Terms of use