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    Struct BlobArray

    Non-generic temporary stand-in for Unity BlobArray. This is to work around C# wanting to treat any struct containing the generic Unity.BlobArray<T> as a managed struct.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct BlobArray
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