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    Struct CustomPhysicsProxyDriver

    Provide a link to an entity in the physics world the custom physics proxy is driven by.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct CustomPhysicsProxyDriver : IComponentData, IQueryTypeParameter

    Fields

    FirstOrderGain

    Coefficient in range [0,1] denoting how much the client body will be driven by position (teleported), while the rest of position diff will be velocity-driven

    Declaration
    public float FirstOrderGain
    Field Value
    Type Description
    Single

    rootEntity

    The root entity.

    Declaration
    public Entity rootEntity
    Field Value
    Type Description
    Entity
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