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    Struct PhysicsCollider

    The collision geometry of a rigid body. If not present, the rigid body cannot collide with anything.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct PhysicsCollider : IComponentData, IQueryTypeParameter

    Fields

    Value

    The collider reference, null is allowed.

    Declaration
    public BlobAssetReference<Collider> Value
    Field Value
    Type Description
    BlobAssetReference<Collider>

    Properties

    ColliderPtr

    Gets the collider pointer.

    Declaration
    public readonly Collider*ColliderPtr { get; }
    Property Value
    Type Description
    Collider*

    The collider pointer.

    IsValid

    Gets a value indicating whether this object is valid.

    Declaration
    public readonly bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    True if this object is valid, false if not.

    MassProperties

    Gets the mass properties.

    Declaration
    public readonly MassProperties MassProperties { get; }
    Property Value
    Type Description
    MassProperties

    The mass properties.

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