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    Struct PhysicsCustomTags

    Optional custom tags attached to a rigid body. This will be copied to any contacts and Jacobians involving this rigid body, providing additional context to any user logic operating on those structures.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct PhysicsCustomTags : IComponentData, IQueryTypeParameter

    Fields

    Value

    The value.

    Declaration
    public byte Value
    Field Value
    Type Description
    Byte
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