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    Struct ExportPhysicsWorld

    A system which copies transforms and velocities from the physics world back to the original entity components. The last system to run in PhysicsSystemGroup.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics.Systems
    Syntax
    [UpdateInGroup(typeof(PhysicsSystemGroup))]
    [UpdateAfter(typeof(PhysicsSimulationGroup))]
    [CreateAfter(typeof(BuildPhysicsWorld))]
    [BurstCompile]
    public struct ExportPhysicsWorld : ISystem
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