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    Struct PhysicsWorldExporter.ExportPhysicsWorldTypeHandles

    Stores the ECS component handles needed to export PhysicsWorld to ECS components.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics.Systems
    Syntax
    public struct ExportPhysicsWorldTypeHandles

    Constructors

    ExportPhysicsWorldTypeHandles(ref SystemState)

    Constructor.

    Declaration
    public ExportPhysicsWorldTypeHandles(ref SystemState systemState)
    Parameters
    Type Name Description
    SystemState systemState

    [in,out] State of the system.

    Methods

    Update(ref SystemState)

    Updates the component handles. Call this in OnUpdate() methods of the system you want to export physics world.

    Declaration
    public void Update(ref SystemState systemState)
    Parameters
    Type Name Description
    SystemState systemState

    [in,out] State of the system.

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