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    Struct SyncCustomPhysicsProxySystem

    Synchronize the movement of the custom physics proxy using kinematic velocities. The kinematic entity is moved from its current position/rotation to the position/rotation of the driving entity in one frame, by computing the necessary angular and linear velocities.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics.Systems
    Syntax
    [UpdateInGroup(typeof(PhysicsSystemGroup))]
    [UpdateBefore(typeof(PhysicsInitializeGroup))]
    [BurstCompile]
    public struct SyncCustomPhysicsProxySystem : ISystem
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