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    Authoring using built-in physics components

    Unity Physics supports the built-in Unity Engine Physics components for sub-scene editing. For more information, refer to the built-in physics documentation in the Unity User Manual.

    • RigidBody
    • BoxCollider
    • SphereCollider
    • CapsuleCollider
    • MeshCollider
    • TerrainCollider
    • CharacterJoint
    • ConfigurableJoint
    • SpringJoint
    • FixedJoint
    • HingeJoint

    Alternatively, you can use the custom physics components for authoring your simulation. Refer to the Custom Physics Authoring section for more details.

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