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    Struct AnyHitCollector<T>

    A collector which exits the query as soon as any hit is detected.

    Implements
    ICollector<T>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct AnyHitCollector<T> : ICollector<T> where T : struct, IQueryResult
    Type Parameters
    Name Description
    T

    Generic type parameter.

    Constructors

    Name Description
    AnyHitCollector(float)

    Constructor.

    Properties

    Name Description
    EarlyOutOnFirstHit

    Gets a value indicating whether the early out on first hit.

    MaxFraction

    Gets the maximum fraction.

    NumHits

    Gets the number of hits.

    Methods

    Name Description
    AddHit(T)

    Adds a hit.

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