docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Struct CustomPhysicsProxyDriver

    Provide a link to an entity in the physics world the custom physics proxy is driven by.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CustomPhysicsProxyDriver : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    FirstOrderGain

    Coefficient in range [0,1] denoting how much the client body will be driven by position (teleported), while the rest of position diff will be velocity-driven

    rootEntity

    The root entity.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)