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    Field Angular

    The body's angular velocity in radians per second about each principal axis specified by Transform . In order to get or set world-space values, use GetAngularVelocityWorldSpace(in PhysicsVelocity, in PhysicsMass, in quaternion) and SetAngularVelocityWorldSpace(ref PhysicsVelocity, in PhysicsMass, in quaternion, in float3), respectively.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public float3 Angular
    Returns
    Type Description
    float3
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