docs.unity.cn
Search Results for

    Show / Hide Table of Contents

    Field Origin

    The Origin point of the Ray in query space.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public float3 Origin
    Returns
    Type Description
    float3

    Point vector coordinate.

    Remarks

    If the origin of the ray is an entity in a transform hierarchy, the entity's LocalTransform component only stores its position relative to its parent entity. In this case, to compute the entity's world-space transform for ray-casting purposes, use the Unity.Transforms.Helpers.ComputeWorldTransformMatrix method.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)