Deferred Fog
The Fog effect overlays a color onto objects depending on how far away they are from the Camera.
The Fog effect creates a screen-space fog based on the camera’s depth texture. It supports Linear, Exponential and Exponential Squared fog types. Fog settings are on the Scene tab of the Lighting window (menu: Window > Rendering > Lighting Settings).
Properties
Property | Function |
---|---|
Enabled | Enable this checkbox to turn the Deferred Fog effect on. |
Exclude Skybox | Enable this checkbox to exclude fog from the skybox |
Details
The Fog effect only appears in your Post-process Layer if the camera is set to render with the Deferred rendering path. It is enabled by default and adds the support of Fog from the Lighting panel (which would otherwise only work with the Forward rendering path).
Requirements
- Depth texture
- Shader Model 3
See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.