docs.unity.cn
    Show / Hide Table of Contents

    Class ChromaticAberration

    This class holds settings for the Chromatic Aberration effect.

    Inheritance
    Object
    PostProcessEffectSettings
    ChromaticAberration
    Inherited Members
    PostProcessEffectSettings.active
    PostProcessEffectSettings.enabled
    PostProcessEffectSettings.SetAllOverridesTo(Boolean, Boolean)
    PostProcessEffectSettings.GetHash()
    Namespace: UnityEngine.Rendering.PostProcessing
    Syntax
    public sealed class ChromaticAberration : PostProcessEffectSettings

    Fields

    fastMode

    If true, it will use a faster variant of the effect for improved performances.

    Declaration
    public BoolParameter fastMode
    Field Value
    Type Description
    BoolParameter

    intensity

    The amount of tangential distortion.

    Declaration
    public FloatParameter intensity
    Field Value
    Type Description
    FloatParameter

    spectralLut

    A texture used for custom fringing color (it will use a default one when null).

    Declaration
    public TextureParameter spectralLut
    Field Value
    Type Description
    TextureParameter

    Methods

    IsEnabledAndSupported(PostProcessRenderContext)

    Returns true if the effect is currently enabled and supported.

    Declaration
    public override bool IsEnabledAndSupported(PostProcessRenderContext context)
    Parameters
    Type Name Description
    PostProcessRenderContext context

    The current post-processing render context

    Returns
    Type Description
    Boolean

    true if the effect is currently enabled and supported

    Overrides
    PostProcessEffectSettings.IsEnabledAndSupported(PostProcessRenderContext)
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Thursday, April 14, 2022
    Terms of use